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181. For people who dont know where Dev Blogs are. - in EVE General Discussion [original thread]
Sirinda wrote: I wonder if this thing would work with the old cloak + MWD trick as well... Well it works, yet I think the animation of the MJD can be seen by others and its a giant IM HERE! as it spools up. But if they dont have a fast frig, ...
- by Roll Sizzle Beef - at 2012.11.14 20:41:00
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182. For people who dont know where Dev Blogs are. - in EVE General Discussion [original thread]
Tarvos Telesto wrote: (Non working bubles and less efective blobs it self) also new Age of pvp begun, more snipers, more near gate combat etc, personaly i like this idea but i predict meny become mad. Except it can only be fit on battleship...
- by Roll Sizzle Beef - at 2012.11.14 20:16:00
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183. Nicky Yo appreciation thread - in EVE General Discussion [original thread]
Oh this will go places. Plus a severe lack of understanding what a gentleman is. I imagine his lineage is that of nanite huffers and quafe addicts. And at a young age one of his many step sisters had hit his face with a spade permanently ingrainin...
- by Roll Sizzle Beef - at 2012.11.14 19:57:00
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184. Noctis vs Salvage Drones - in EVE General Discussion [original thread]
Bienator II wrote: Roll Sizzle Beef wrote: and drones don't loot wrecks, only salvage them... damn. now we need ninja drones! and done. i874.photobucket.com/albums/ab303/Firetempest/Ninjalootdrones.jpg
- by Roll Sizzle Beef - at 2012.11.14 19:25:00
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185. Noctis vs Salvage Drones - in EVE General Discussion [original thread]
Actually its 96km max range with t2 tractors and drones don't loot wrecks, only salvage them. Plus travel time for salvage drones, plus they have a much much lower access chance than t1 or t2 salvagers so it takes longer to salvage. Noctis is stil...
- by Roll Sizzle Beef - at 2012.11.14 18:42:00
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186. ========!!!--NEW EVE ADD-ON IDEAS--!!!========= - in EVE General Discussion [original thread]
Should be locked simply for the attention ***** title.
- by Roll Sizzle Beef - at 2012.11.14 18:02:00
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187. Rebalance Clone Prices - in EVE General Discussion [original thread]
iskflakes wrote: Lashenadeeka wrote: I really hope that 110B listed on your evestats website is not the full extent of your wealth or you simply sound ridiculous talking in such a way. I think it's bad that a cruiser which costs 5m is 80%...
- by Roll Sizzle Beef - at 2012.11.14 17:36:00
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188. New targetting UI? Any plans for the rest? - in EVE General Discussion [original thread]
Barrogh Habalu wrote: One thing I wanted to ask about targeting UI: are there plans to make an option to still show remaining locking time in seconds? I found it pretty useful tbh... There has been lock timer within the clock timer graphic fo...
- by Roll Sizzle Beef - at 2012.11.14 16:31:00
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189. Explosion feedback - in Test Server Feedback [original thread]
I saw CCP testing the lock breaker with massive npc spawns, then a massive group explosion when done. The combined explosions looked awesome. Yet that took like 100 ships overlapping for a great explosion. And you would never recreate that as fle...
- by Roll Sizzle Beef - at 2012.11.14 16:05:00
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190. Rebalance Clone Prices - in EVE General Discussion [original thread]
If they ever make implant production possible with their EVA prototype. Plus a ton of new implants to adjust your clone to make use of this new mechanic, the clone loss price should be reflected in how much of an advantage you wish to gain from im...
- by Roll Sizzle Beef - at 2012.11.14 15:45:00
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191. New targetting UI? Any plans for the rest? - in EVE General Discussion [original thread]
As per CCP conversation from last mass test, they plan on redoing a lot of UI, its just that combat UI is the most used and first on the list.
- by Roll Sizzle Beef - at 2012.11.14 15:25:00
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192. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
ISD Suvetar wrote: I often use the Ctrl+Alt+Shift+F12 shortcut to disable sounds; but it would be nice if there was a modifier that could toggle the music but leave game sounds. Just out of interest, are there any clips on YouTube demonstrat...
- by Roll Sizzle Beef - at 2012.11.14 15:12:00
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193. Looking for Ai Lyn - in EVE General Discussion [original thread]
They wanted me to tell you to stop hiding in their rosebushes. Its getting creepy... Go home.
- by Roll Sizzle Beef - at 2012.11.13 21:48:00
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194. Drone Regions and Retribution - in EVE General Discussion [original thread]
fukier wrote: James Amril-Kesh wrote: Well see, the officer DCU are fairly useless IMO, because the only difference between them and the standard DCU I is less CPU usage. yeah i second that... increased amount of active drones would have...
- by Roll Sizzle Beef - at 2012.11.13 21:45:00
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195. Doubt about BC skill changes. - in EVE General Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=2149084#post2149084
- by Roll Sizzle Beef - at 2012.11.13 21:37:00
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196. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Tactical overlay should add D-scan cross hairs to the camera view when the scanner is open. With hash-marks showing the angle of the scan, your cone of scan vision. Then you can better aim a 30 degree scan and know how many planets you will be pic...
- by Roll Sizzle Beef - at 2012.11.13 19:21:00
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197. Rebalance Clone Prices - in EVE General Discussion [original thread]
Requires a change to implant slot implementation and clones not being tiered levels and readjust skills for specific implants.. Clones to hold any amount of SP. Clone costs depending on slots provided. +2s through +3s implants need appropriate cyb...
- by Roll Sizzle Beef - at 2012.11.13 17:08:00
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198. SNOWBALLS! - in EVE General Discussion [original thread]
Buckingham hints at the possibility with unmelted Snowball CXIV.
- by Roll Sizzle Beef - at 2012.11.13 15:32:00
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199. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Jukebox was a slap in the face for useability. Good riddance. I only ask for many of these additions to have toggle options. If graphics can have a million options for engine/missile trails, weapons, drones etc. Sound should allow the same custo...
- by Roll Sizzle Beef - at 2012.11.13 15:13:00
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200. "Special Edition Assets" - in EVE General Discussion [original thread]
Ok, I see it now. See, just posting the jokes would have actually made more sense. Special Edition Apparel Boots.ini - "We found where they all went" Special Edition Blueprints Key Pass to Open the Door Blueprint Special Edition Commodities ...
- by Roll Sizzle Beef - at 2012.11.13 04:33:00
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